
You are falsely equating 'If I don't log in to do them THAT day, I lose the opportunity to interface with some of the things I enjoy interfacing with in the game because I will not be able to make it up any other time.' with 'It's okay to play Class Y even if Class X is better.' These are two totally unrelated tangents of thought. It's literally about doing what you'd like to do and not being able to because you have to wait 7 hours, or wait 24 hours, or wait for you to be able to emote/play instruments again. My only statement about endgame was that it has a rest system allowing you to miss a day which could also easily be applied to other systems in this game unrelated to vertical progression. So with this maximized setup you need either one character with 3 skill pages and 123 skill points or 3 characters of levels 43, 13 and 6. Tech crafter extra (lvl 6/12 points) by Jiivita. Brew and weapons extra (lvl 13/25 points) by Jiivita. It's not about rushing, it's about being gated from doing the content you enjoy. Most efficient: Food and tools crafter (Lvl 43/86 points) by Jiivita. Should be able to grind every skill or easily wipe your tree if all you get is a measly 5 per lvl. My statements were all surrounding energy, rapport dailies and things like that. 5 seems ridiculous considering how many skills you need, especially when you even have to spend them on machines/tools/item crafting. I didn't actually say anything about end game content. It ends up feeling bad when you don't have research going, or if you missed out on playing your flute for Neria#1 or gathering your relics - not because it won't be there later, but because you lost out on time you could have spent doing it because it was gated one way or the other.

So instead, it ends up feeling like chores. If that rested mechanic that applied to one element of the game (vertical progression) also applied to the horizontal progression, that would alleviate some of this.

Yes, it is there tomorrow, but only in a finite quantity. However, I really enjoy those aspects of the game, so in order to progress with them, i MUST do them at the provided pace, or I miss out on doing it at all.

Yes, they are there tomorrow, but I'd like to do them today, but I can't. If you have 2 fully leveled skill trees, then its like having 2 characters at level 50, without all the bother of having to switch between characters and communicate inventories via temporary storages and bothering to get your other character where the first one is, because its all on 1 character. What if my favorite part of the game is doing Stronghold stuff? Or building relationships? I'm gated by time. They should be able to be specced separately so that one character can have both combat and another specilzation, which wouldn't take away from the extra character slot because there are more than 2 ways to build a character. But you're also just thinking from your perspective. The extra skill set should not share points with the other, makes it pointless early and late.
